One Page Concept: Discovery

September 8, 2010

I figure I’m overdue to put some new content here, so here’s something to mull over. Exploration is the central focus of the game, many games which lean heavily on exploration as part of the gameplay have done, shall we say, rather well. The Myst series, World of Warcraft, The Fallout Series, The Elder Scrolls series. We do love exploration, us gamers.

Discovery

A game of exploration

Goals: The players’ role is effectively that of a cartographer, and must explore the continent/island whilst attempting to achieve four main goals/achievements:

1. Discover all the places of importance – Something to tell the children.

2. Find a mate – For a lasting legacy (Different partners have different requirements before they’ll like you, though maybe that’s a bit old fasioned. Examples might be, chase a fallen star, like out of Star Dust, or protect the local wildlife from some threat)

3. Earn (Amount) – Retirement is expensive

4. Buy/Build a house – Have someone to settle down following your exploits

The above are the main ‘achievements’ to be pursued in the game, there are also minor achievements which can help enable completion of the major achievements. Notice that whilst there is combat as an option, it’s intended to be mostly out of the way, creatures wandering the wilderness will generally be tame or only aggressive when defending territory, aggressive monsters will only be found in dungeons/deep-caves and you don’t have to go inside one to ‘discover’ it, just find the entrance.

The game plays in first person, though it might be wise to move to third person for any close quarters combat with swords (etc). The game will fit well with console systems that require ‘achievement’ functionality as choosing and achieving goals is the primary focus of the game.

Possible places to discover by type:

Man made – Fortresses (Some abandoned), Pirate Cove(?), Villages/Towns, The Great Bridge, Lighthouse, Quarry, All piers.

Coastal – Island, Beach, Coastal Cave, (Coastal) Cliff face, Archipelago,

Inland – Mountain peak, Cave, Glade, Cliff face, Tar pit, valleys, Mountain walkway, fallen star landing site.

Inland water – Waterfall, Fjord, Marsh/Swamp, Lake/Pool/Pond, Oasis

Possible professions the player can pursue (Note that adventuring can involve killing and finding things as either/or):

Finding things – Hunting, gathering (berries etc), Archaeology, Adventuring, Mining, Thieving(?)

Creating things – Smithing, Woodworking/Carpentry, Farming

Killing things – Bounties (Hunting Criminals), Adventuring

Smuggling(Illegal goods)/Trading

Unlike many roleplaying games, this isn’t a land that’s under threat from some great big evil. In a way, it’s a game-ified medieval life simulator.

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